Quality FFXIV Gil online purchase? I get it. FATEs are tedious. The public events see an explosion of fresh players leveling up their characters every expansion. After that, they’re mostly empty. There are simply easier, more enjoyable ways to grind EXP. They don’t provide a great deal of money, either, and even the Grand Company Seals can be acquired elsewhere. Notice a couple of things about that assessment, though? EXP, Gil, Seals: FATEs provide it all. They don’t provide much of any one thing, but the various values add up for the relatively short time it takes to run multiple FATEs. That’s not even including the better moneymaker of FATE grinding: Bicolor Gemstones. This unique currency is only awarded after completing a Shadowbringers or Endwalker FATE. You get 14 for a full, successful clear. You then turn them in to buy animal parts from Gemstone Traders throughout those expansions’ regions. Two gemstones will get you a single hide, bottle of milk, etc. Find more details at FFXIV Gil.
Owning a housing plot is preferred. To make the most amount of money, you need a housing plot. On top of that, the bigger the housing plot, the better, as larger plots can hold more gardening areas. Use the outdoor garden to crossbreed. Crossbreeding is the way to make the most money, as they produce the rarest of seeds. While you can sell basic plants and make some money, crossbreeding is the to go. This can only be done with plots in the outdoor area of a house. Use the indoor pots to grow crossbred seeds. The seeds I typically grow are Thavnairian Onions. These seeds take 10 days to grow. Instead of putting them in my outdoor plots, they go in my indoor pots to grow, since they are standalone pots that can’t crossbreed.
And so as you rebuild, you get to explore too. You see how these different places have dealt with the chaos. I made a rule early on to only fast travel if my objective was further than one map’s distance away. If I had to go from the pirate town of Limsa Lominsa to the Waking Sands, I’d use the handy-dandy teleportation options. But otherwise, if I’m only going from the Central Shroud to an adjacent area, I’d go on foot. This world is amazing to just explore and see up close.
The trouble with Final Fantasy 14 is where to begin. You could start with A Realm Reborn, the base game overhaul which launched over a decade ago, or by diving into the climactic Endwalker expansion which arrived just last month. So vast is Final Fantasy 14 that every area of the game – whether it be main storyline quests, dungeons, or even housing plots – feels ripe for dissection over thousands of words. Perhaps it’s best to begin with the biggest problem facing Final Fantasy 14: actually starting the damn game. Square Enix’s MMO has been plagued with nigh-on endless queues for months now, well before Endwalker introduced a tidal wave of resurgent players in early December. Director Naoki Yoshida has apologized endlessly for the issues, and Square Enix literally removed Final Fantasy 14 from sale last month, the queues were so lengthy.
Being a free trial player has meant queues, though. Well, queues if I’m lucky. Most of the time, in order to alleviate server congestion and ensure those who own Endwalker and are paying subscribers can get in to play the new content, free trial players can’t log in if the queue is large enough. Once in a while, I’ll see a 40 to 50 person queue and get the green light. But if it’s just after work, primetime hours and I try logging in, well, I’m just looking at a launcher.
We’ll start with a common (but under-explained) system: Treasure Maps. These are easy to forget since they don’t appear in the Duty Finder. In fact, this involves one of the only group activities in FFXIV that require you to manually form a party. But once you get a group — either via your Free Company or the Party Finder — you’re in for a good time. Treasure Maps are quick and simple. You use “Decipher” on a map and then go to where the map shows. Once there, you use the “Dig” skill to unearth a hidden treasure chest. The owner of the map must be the one to open it, which will then spawn hordes of trash enemies. Once they’re dead you can access the loot. This includes a pretty pinch of raw Gil for the whole party, some Tomestones, and a smattering of crafting materials and/or Materia to sell on the market or use yourself. There’s also a high chance that eight-player maps (like the Zonureskin Treasure Map and Kumbhiraskin Treasure Map) will spawn a portal. The map’s owner can interact with this to drag the whole party into a unique mini-dungeon. See even more information at https://www.mmopixel.com/.