Topic of the day: Esports news on onlineesports.com. A huge surprise of this decade is the e-Sports world. In the past gamers were ridiculed. Today they are earning more that sports people and gamers championships have better ratings than old sports. So here are some latest e-sports news.
Today, we are pleased to announce that Arcadia University, Barry College, and St. Thomas University have joined the growing number of schools with formal esports programs. St. Thomas University has already established a scholarship program and each school plans to launch their esports program this fall. Here you go. This fall, Arcadia University will become one of eight colleges and universities in the Mid-American Conference (MAC) offering an esports varsity athletic program. The school, which offers a BA in Global Media with a Digital Gaming Studies Concentration, joins Albright College, DeSales University, Delaware Valley University, Lebanon Valley College, Misericordia University, Stevenson University, and Widener University.
The goal of the program is to build a roster of 60 competitive gamers. The Director of Esports and the Athletic Director will determine which games best fit the Michigan Tech esports program. The school is currently renovating a space a space in the Student Development Complex as a dedicated sports arena. The facility will include gaming computers, a competition viewing space, and space to live stream competitions. Michigan Tech Director of Athletics Suzanne Sanregret said, “I’m very excited to offer students another way to make gaming a supported part of their Michigan Tech experience. Competitive gaming requires an inclusive environment where all feel welcome, and that will be at the forefront of our recruitment strategy. We’re eager to begin.” See additional info at Latest eSports News.
The most watched esports genres tend to be multiplayer online battle arena (MOBA), first-person shooter (FPS), real-time strategy (RTS) and fighting games. Some of the most popular esport games include League of Legends, Overwatch, Fortnite, Dota 2, Counter-Strike: Global Offensive, Rocket League, Street Fighter, Hearthstone, Heroes of the Storm and Call of Duty. In the coming year, the global esports economy will grow to $905.6 million. $694 million (77%) of this of this will be generated through sponsorship ($174 million), advertising ($359 million), media rights and content licenses ($161 million). A further $96 million will be generated from consumer spending on tickets and merchandise, while partnerships with game publishers will see another $116 million invested.
Unikrn VO, an online esports betting platform, told the company that they are looking for new providers to help grow the casino at an advanced level. Swintt is the one who blends it and commits to improving the online casino. Unikrn offers esport-related games as well as SwinttGamify online tools. It will provide the viewer with an unforgettable and unprecedented experience. The agreement distributes more than 50 games from the Swintt catalogue including land-based classics such as’ Master of Books,” Heart of Earth,” Legendary,’ and’ Panda Warrior,’ which is due to release next year. Source: https://www.onlineesports.com/.